game-design-design-pillars-extractor

SKILLWorkflowcommunity
v0.0.0StanestaneUnknownUpdated 1mo agoSource →

Extract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can describe mechanics but cannot clearly articulate the principles those mechanics serve, when pillars are vague, generic, or contradictory, or w

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1mo agoLast update
Skill
AuthorStanestane
Version0.0.0
LicenseUnknown
CategoryWorkflow
Formatsskill.md
PromptNot published
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Claude✓ Supported
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Extract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can describe mechanics but cannot clearly articulate the principles those mechanics serve, when pillars are vague, generic, or contradictory, or when you need a sharper set of tradeoff-driven pillars that can guide decisions and cut features.

Keywords
skillclaude