game-design-grow-design

SKILLWorkflowcommunity
v0.0.0StanestaneUnknownUpdated 3mo agoSource →

Evaluate game features, feature pitches, live-ops ideas, UX changes, economy changes, roadmap choices, retention initiatives, monetization initiatives, and ambiguous design problems using the GROW model: Goal, Reality, Options, Will. Use when a team needs structure, clearer decision-making, better o

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3mo agoLast update
Skill
AuthorStanestane
Version0.0.0
LicenseUnknown
CategoryWorkflow
Formatsskill.md
PromptNot published
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Claude✓ Supported
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Evaluate game features, feature pitches, live-ops ideas, UX changes, economy changes, roadmap choices, retention initiatives, monetization initiatives, and ambiguous design problems using the GROW model: Goal, Reality, Options, Will. Use when a team needs structure, clearer decision-making, better option generation, explicit tradeoff analysis, or a concrete recommendation and next-step plan instea

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skillclaude

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