game-design-perceived-randomness-audit

SKILLWorkflowcommunity
v0.0.0StanestaneUnknownUpdated 1mo agoSource →

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-under

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1mo agoLast update
Skill
AuthorStanestane
Version0.0.0
LicenseUnknown
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
Cursor
Copilot
ChatGPT
Gemini
About

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too clo

Keywords
skillclaude