game-design-unknown-unknowns-prototyping

SKILLWorkflowcommunity
v0.0.0StanestaneUnknownUpdated 1mo agoSource →

Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a con

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1mo agoLast update
Skill
AuthorStanestane
Version0.0.0
LicenseUnknown
CategoryWorkflow
Formatsskill.md
PromptNot published
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Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be proto

Keywords
skillclaude