Use when designing, tuning, or reviewing the moment-to-moment feel of ANY action in ANY genre — responsiveness, input latency, forgiveness windows (coyote time, input buffering), the juice toolkit (hit-stop, screen shake, squash/stretch, particles, easing, sound layering), the 12 animation principle
Use when designing, tuning, or reviewing the moment-to-moment feel of ANY action in ANY genre — responsiveness, input latency, forgiveness windows (coyote time, input buffering), the juice toolkit (hit-stop, screen shake, squash/stretch, particles, easing, sound layering), the 12 animation principles, camera feel, and UI/menu feel. Also use to diagnose controls that feel floaty, laggy, mushy, weig