game-world-design

SKILLWorkflowcommunity
v0.0.0worldwondererMITUpdated 1mo agoSource →

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gamepl

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Skill
Authorworldwonderer
Version0.0.0
LicenseMIT
CategoryWorkflow
Formatsskill.md
PromptOpen (see Prompt tab)
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Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogu

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skillclaude

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