A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
Inferred from the transports this listing declares (stdio). A client not listed here hasn’t been ruled out — it just isn’t something Forge can confirm.
Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.
Forge read 0 source files from the published package tarball and matched no MCP tool registrations. Extraction is pattern-based over shipped source: a server that builds its tool list at runtime, or that ships only bundled or minified code, registers nothing this can see. Treat it as “not detected”, not as “exposes none”.
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.