MCP server for Godot game engine integration — control the Godot editor with AI
Inferred from the transports this listing declares (stdio). A client not listed here hasn’t been ruled out — it just isn’t something Forge can confirm.
Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.
Read out of the source npm actually ships, at scan time. The package was never executed. Tools registered dynamically at runtime, or hidden inside bundled or minified code, can be missed — so this is a floor on the tool surface, not a complete census of it.
get_godot_statusNo description publishedThis tool published no description. Forge does not invent one.
diagnose_connectionNo description publishedThis tool published no description. Forge does not invent one.
get_guideNo description publishedThis tool published no description. Forge does not invent one.
list_toolsetsNo description publishedThis tool published no description. Forge does not invent one.
enable_toolsetNo description publishedThis tool published no description. Forge does not invent one.
disable_toolsetNo description publishedThis tool published no description. Forge does not invent one.
0 of 6 tools published a description.
Tool names and descriptions are written by the publisher and shown verbatim as inert text. They are the strings an MCP client passes to a model, so Forge scans them for prompt-injection patterns — any finding appears with the security scan above. “Privileged” is a keyword match on the tool name, not an audit of what the tool does: a benign-sounding name can still do anything.
MCP server for Godot game engine integration — control the Godot editor with AI
Linked names open Forge’s index of every entry observed exposing that tool. Browse all indexed tools.
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