godot-mcp-runtime

MCPcommunity
v3.8.0io.github.ErodennMITUpdated 22d agonpmGitHub

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

Works in
ClaudeCursorCopilotGemini

Inferred from the transports this listing declares (stdio). A client not listed here hasn’t been ruled out — it just isn’t something Forge can confirm.

Automatically indexed from public sources. Not yet verified by the developer on Forge.Claim this listing →
2kDownloads/wk
74GitHub stars
17Forks
22d agoLast update
Package
Authorio.github.Erodenn
LicenseMIT
Version3.8.0
Sourcenpm+mcp-registry
Trust Status
B
60/100Good
✓Listed in Forge index+10/10
—Publisher identity verified+0/20
→ Publisher: run `forge publish` from the package repo to claim ownership
—Ed25519 publish signature+0/5
→ Included automatically when the publisher runs `forge publish`
—Domain verification+0/5
→ Publisher: host /.well-known/forge.json on the package homepage with { "publisher": "<github-login>" }
—npm Trusted Publishing (Sigstore)+0/5
→ Publish from GitHub Actions with --provenance so the attestation binds this package to this repo
—npm maintainer match+0/5
→ Earned once your identity is verified above and that login is an npm maintainer of this package
✓CVE scan · clean+30/30
✓Static analysis · clean+20/20
Paste into Claude Code, Cursor, or any AI assistant to fix all gaps
StatusCommunity-indexed
PublisherUnverified
SignatureUnsigned
Domain—
ProvenanceAttested · unverified by Forge
Dependencies60 resolved · 1 with advisories
Tool surface36 tools · 2 privileged
Security scan⚠ Warnings (1)v3.2.2 · 2mo agoHow well does this scan work?
EvalsNone
IndexedJul 7, 2026

Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.

Tools

36 tools · 2 privileged
Statically extracted from the published packagev3.2.2 · 2mo ago

Read out of the source npm actually ships, at scan time. The package was never executed. Tools registered dynamically at runtime, or hidden inside bundled or minified code, can be missed — so this is a floor on the tool surface, not a complete census of it.

list_autoloadsNo description published

This tool published no description. Forge does not invent one.

add_autoloadNo description published

This tool published no description. Forge does not invent one.

remove_autoloadprivilegedNo description published

This tool published no description. Forge does not invent one.

update_autoloadNo description published

This tool published no description. Forge does not invent one.

delete_nodesprivilegedNo description published

This tool published no description. Forge does not invent one.

set_node_propertiesNo description published

This tool published no description. Forge does not invent one.

get_node_propertiesNo description published

This tool published no description. Forge does not invent one.

attach_scriptNo description published

This tool published no description. Forge does not invent one.

get_scene_treeNo description published

This tool published no description. Forge does not invent one.

duplicate_nodeNo description published

This tool published no description. Forge does not invent one.

get_node_signalsNo description published

This tool published no description. Forge does not invent one.

connect_signalNo description published

This tool published no description. Forge does not invent one.

disconnect_signalNo description published

This tool published no description. Forge does not invent one.

list_projectsNo description published

This tool published no description. Forge does not invent one.

get_project_infoNo description published

This tool published no description. Forge does not invent one.

get_project_filesNo description published

This tool published no description. Forge does not invent one.

search_projectNo description published

This tool published no description. Forge does not invent one.

get_scene_dependenciesNo description published

This tool published no description. Forge does not invent one.

get_project_settingsNo description published

This tool published no description. Forge does not invent one.

launch_editorNo description published

This tool published no description. Forge does not invent one.

run_projectNo description published

This tool published no description. Forge does not invent one.

attach_projectNo description published

This tool published no description. Forge does not invent one.

detach_projectNo description published

This tool published no description. Forge does not invent one.

get_debug_outputNo description published

This tool published no description. Forge does not invent one.

stop_projectNo description published

This tool published no description. Forge does not invent one.

take_screenshotNo description published

This tool published no description. Forge does not invent one.

simulate_inputNo description published

This tool published no description. Forge does not invent one.

get_ui_elementsNo description published

This tool published no description. Forge does not invent one.

run_scriptNo description published

This tool published no description. Forge does not invent one.

create_sceneNo description published

This tool published no description. Forge does not invent one.

add_nodeNo description published

This tool published no description. Forge does not invent one.

load_spriteNo description published

This tool published no description. Forge does not invent one.

save_sceneNo description published

This tool published no description. Forge does not invent one.

export_mesh_libraryNo description published

This tool published no description. Forge does not invent one.

batch_scene_operationsNo description published

This tool published no description. Forge does not invent one.

validateNo description published

This tool published no description. Forge does not invent one.

0 of 36 tools published a description.

Tool names and descriptions are written by the publisher and shown verbatim as inert text. They are the strings an MCP client passes to a model, so Forge scans them for prompt-injection patterns — any finding appears with the security scan above. “Privileged” is a keyword match on the tool name, not an audit of what the tool does: a benign-sounding name can still do anything.

About

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

Keywords
mcp
Alternatives
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