Use when implementing a Vulkan renderer: the concrete Vulkan API for device/queues, device memory + memory types + staging, images/buffers + pipeline barriers and layout transitions, descriptor sets/layouts + bindless, pipelines + pipeline cache + dynamic rendering, timeline semaphores + fences, com
Use when implementing a Vulkan renderer: the concrete Vulkan API for device/queues, device memory + memory types + staging, images/buffers + pipeline barriers and layout transitions, descriptor sets/layouts + bindless, pipelines + pipeline cache + dynamic rendering, timeline semaphores + fences, command pools/buffers, and the swapchain. Triggers on Vk* types and vkCmd*/vkCreate* calls, VkImageMemo