stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
This package bridges MCP stdio clients to the local HTTP server started by the Funplay MCP for Godot editor addon. Start Godot, enable the addon, and make sure the Funplay MCP server is running. For local development, link the wrapper first: You can also configure the endpoint and local auth token through environment variables:
Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts — it cannot prove the absence of malicious code.
This package bridges MCP stdio clients to the local HTTP server started by the Funplay MCP for Godot editor addon. Start Godot, enable the addon, and make sure the Funplay MCP server is running. For local development, link the wrapper first: You can also configure the endpoint and local auth token through environment variables: