io.github.butterlatte-zhang/unity-ai-bridge

MCPcommunity
v1.0.0io.github.butterlatte-zhangUnknownUpdated 5mo agoGitHub

Remote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.

Remote-control the Unity Editor from any AI IDE — no ports, no dependencies, just works. Most AI coding assistants can read and write files, but they are blind to the Unity Editor — they can't inspect your scene, tweak materials, run tests, or profile performance. Unity AI Bridge gives AI full editor access. 65 tools, 15 categories — Scene, GameObject, Assets, Prefab, Script, Profiler,…

Automatically indexed from public sources. Not yet verified by the developer on Forge.Claim this listing →
5mo agoLast update
Package
Authorio.github.butterlatte-zhang
LicenseUnknown
Version1.0.0
Sourcemcp-registry
Trust Status
B
60/100Good
Listed in Forge index+10/10
Publisher identity verified+0/30
Publisher: run `forge publish` from the repo to claim ownership
Domain verification+0/10
Not currently available for this listing type — the domain-verification check only runs for npm-backed packages today, so this row cannot be earned here yet regardless of what's hosted at the domain.
Prompt-injection scan · clean+30/30
Obfuscation / exfil scan · clean+20/20
Paste into Claude Code, Cursor, or any AI assistant to fix all gaps
StatusCommunity-indexed
PublisherUnverified
SignatureUnsigned
Domain
Provenance
DependenciesNot audited
Tool surface
Security scan✓ CleanvHEAD · 2mo ago
EvalsNone
IndexedJun 13, 2026

Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts — it cannot prove the absence of malicious code.

About

Remote-control the Unity Editor from any AI IDE — no ports, no dependencies, just works. Most AI coding assistants can read and write files, but they are blind to the Unity Editor — they can't inspect your scene, tweak materials, run tests, or profile performance. Unity AI Bridge gives AI full editor access. 65 tools, 15 categories — Scene, GameObject, Assets, Prefab, Script, Profiler, LightProbe, Screenshot, Runtime, Tests, and more. Covers the full editor workflow, not just file I/O.…

Keywords
mcp