Remote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.
Remote-control the Unity Editor from any AI IDE — no ports, no dependencies, just works. Most AI coding assistants can read and write files, but they are blind to the Unity Editor — they can't inspect your scene, tweak materials, run tests, or profile performance. Unity AI Bridge gives AI full editor access. 65 tools, 15 categories — Scene, GameObject, Assets, Prefab, Script, Profiler,…
Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.
Forge read 0 source files from the repository archive and matched no MCP tool registrations. Extraction is pattern-based over shipped source: a server that builds its tool list at runtime, or that ships only bundled or minified code, registers nothing this can see. Treat it as “not detected”, not as “exposes none”.
Remote-control the Unity Editor from any AI IDE — no ports, no dependencies, just works. Most AI coding assistants can read and write files, but they are blind to the Unity Editor — they can't inspect your scene, tweak materials, run tests, or profile performance. Unity AI Bridge gives AI full editor access. 65 tools, 15 categories — Scene, GameObject, Assets, Prefab, Script, Profiler, LightProbe, Screenshot, Runtime, Tests, and more. Covers the full editor workflow, not just file I/O.…
This entry publishes no npm package, so Forge has no dependency tree for it. That is a gap in coverage — not a statement that it has no dependencies.