io.github.conaman/unreal-mcp-ue4

MCPcommunity
v2026.4.1-2io.github.conamanUnknownUpdated 4mo agonpmGitHub

UE4.27 MCP server for controlling Unreal Editor sessions over Python Remote Execution.

UE4.27.2-focused MCP server for Unreal Engine using Unreal Python Remote Execution started from the core idea and early workflow shape of runreal/unreal-mcp, but it has since been heavily refactored for Unreal Engine 4.27.2 and expanded with many new tools, UE4-specific compatibility layers, documentation, and smoke coverage. At this point, the original inspiration remains, but the public surface…

Automatically indexed from public sources. Not yet verified by the developer on Forge.Claim this listing →
4mo agoLast update
Package
Authorio.github.conaman
LicenseUnknown
Version2026.4.1-2
Sourcemcp-registry
Trust Status
B
60/100Good
Listed in Forge index+10/10
Publisher identity verified+0/20
Publisher: run `forge publish` from the package repo to claim ownership
Ed25519 publish signature+0/5
Included automatically when the publisher runs `forge publish`
Domain verification+0/5
Publisher: host /.well-known/forge.json on the package homepage with { "publisher": "<github-login>" }
npm Trusted Publishing (Sigstore)+0/5
Publish from GitHub Actions with --provenance so the attestation binds this package to this repo
npm maintainer match+0/5
Earned once your identity is verified above and that login is an npm maintainer of this package
CVE scan · clean+30/30
Static analysis · clean+20/20
Paste into Claude Code, Cursor, or any AI assistant to fix all gaps
StatusCommunity-indexed
PublisherUnverified
SignatureUnsigned
Domain
Provenance
Dependencies60 resolved+ · none vulnerable
Tool surface
Security scan✓ Cleanv2026.5.12-3 · 2mo ago
EvalsNone
IndexedJun 13, 2026

Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts — it cannot prove the absence of malicious code.

About

UE4.27.2-focused MCP server for Unreal Engine using Unreal Python Remote Execution started from the core idea and early workflow shape of runreal/unreal-mcp, but it has since been heavily refactored for Unreal Engine 4.27.2 and expanded with many new tools, UE4-specific compatibility layers, documentation, and smoke coverage. At this point, the original inspiration remains, but the public surface and day-to-day behavior are substantially different and UE4-first. This port and the follow-up…

Keywords
mcp