Create and modify GB Studio projects with MCP tools for scenes, actors, assets, and validation.
This is a TypeScript server for manipulating GB Studio projects using the Model Context Protocol (MCP). It provides endpoints for project discovery, validation, and creation of game assets. -- Install globally with npm: For local development, store API keys and configuration in a file at the project root. This keeps secrets out of source control and matches the pattern used in GitHub Actions. 1.…
Inferred from the transports this listing declares (stdio). A client not listed here hasn’t been ruled out — it just isn’t something Forge can confirm.
Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.
Read out of the source npm actually ships, at scan time. The package was never executed. Tools registered dynamically at runtime, or hidden inside bundled or minified code, can be missed — so this is a floor on the tool surface, not a complete census of it.
find_projectNo description publishedThis tool published no description. Forge does not invent one.
inventoryNo description publishedThis tool published no description. Forge does not invent one.
validateNo description publishedThis tool published no description. Forge does not invent one.
create_sceneNo description publishedThis tool published no description. Forge does not invent one.
create_actorNo description publishedThis tool published no description. Forge does not invent one.
create_backgroundNo description publishedThis tool published no description. Forge does not invent one.
create_spriteNo description publishedThis tool published no description. Forge does not invent one.
create_musicNo description publishedThis tool published no description. Forge does not invent one.
create_soundNo description publishedThis tool published no description. Forge does not invent one.
create_tilesetNo description publishedThis tool published no description. Forge does not invent one.
create_triggerNo description publishedThis tool published no description. Forge does not invent one.
create_variableNo description publishedThis tool published no description. Forge does not invent one.
create_scriptNo description publishedThis tool published no description. Forge does not invent one.
create_paletteNo description publishedThis tool published no description. Forge does not invent one.
create_fontNo description publishedThis tool published no description. Forge does not invent one.
create_emoteNo description publishedThis tool published no description. Forge does not invent one.
create_avatarNo description publishedThis tool published no description. Forge does not invent one.
create_constantNo description publishedThis tool published no description. Forge does not invent one.
create_prefab_actorNo description publishedThis tool published no description. Forge does not invent one.
create_prefab_triggerNo description publishedThis tool published no description. Forge does not invent one.
update_settingsNo description publishedThis tool published no description. Forge does not invent one.
update_metadataNo description publishedThis tool published no description. Forge does not invent one.
create_engine_field_valueNo description publishedThis tool published no description. Forge does not invent one.
set_claude_keyNo description publishedThis tool published no description. Forge does not invent one.
0 of 24 tools published a description.
Tool names and descriptions are written by the publisher and shown verbatim as inert text. They are the strings an MCP client passes to a model, so Forge scans them for prompt-injection patterns — any finding appears with the security scan above. “Privileged” is a keyword match on the tool name, not an audit of what the tool does: a benign-sounding name can still do anything.
This is a TypeScript server for manipulating GB Studio projects using the Model Context Protocol (MCP). It provides endpoints for project discovery, validation, and creation of game assets. -- Install globally with npm: For local development, store API keys and configuration in a file at the project root. This keeps secrets out of source control and matches the pattern used in GitHub Actions. 1. Create a file in the project root: 2. The server will automatically load variables from if you use…
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