narrative-and-quest-design

SKILLWorkflowcommunity
v0.0.0rondorkerinMITUpdated 3mo agoSource →

Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to dia

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
25Repo stars
1Clients
1Formats
3mo agoLast update
Skill
Authorrondorkerin
Version0.0.0
LicenseMIT
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
Cursor—
Copilot—
ChatGPT—
Gemini—
About

Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to diagnose quests that feel like filler or a world that ignores what the player did. Triggers on "quest d

Keywords
skillclaude

No dependency coverage

This entry publishes no npm package, so Forge has no dependency tree for it. That is a gap in coverage — not a statement that it has no dependencies.

Topics

Related in design tools