net.gamedev/mcp

MCPcommunitylive
v1.1.0net.gamedevUnknownUpdated 3mo ago

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

Endpoint healthlive
checked 8 days ago · 640ms
100% of the last 6 checks reached this endpoint
Works in
ClaudeCursorCopilotChatGPTGemini

Inferred from the transports this listing declares (streamable-http). A client not listed here hasn’t been ruled out — it just isn’t something Forge can confirm.

Automatically indexed from public sources. Not yet verified by the developer on Forge.Claim this listing →
3mo agoLast update
Package
Authornet.gamedev
LicenseUnknown
Version1.1.0
Sourcemcp-registry
Trust Status
B
60/100Good
Hosted endpoint only: this assessment covers who publishes it and whether it answers, not the code behind it. No CVE, dependency or source analysis applies, so nothing here is a clean bill for that code.
✓Listed in Forge index+10/10
—Publisher identity verified+0/30
→ Publisher: this listing has no repository on file, so `forge publish` cannot verify ownership automatically. Use "Claim this listing" above — Forge reviews these by hand.
—Domain verification+0/10
→ Not currently available for this listing type — the domain-verification check only runs for npm-backed packages today, so this row cannot be earned here yet regardless of what's hosted at the domain.
✓Prompt-injection scan · clean+30/30
✓Obfuscation / exfil scan · clean+20/20
StatusCommunity-indexed
PublisherUnverified
SignatureUnsigned
Domain—
Provenance—
DependenciesNot audited
Tool surface10 tools · none privileged
Security scan✓ Cleanvlive · 1mo agoHow well does this scan work?
EvalsNone
IndexedJun 19, 2026

Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.

Tools

10 tools · none privileged
Observed live from the vendor's endpoint1mo ago

Read from a real MCP initialize → tools/list handshake against the declared endpoint. No tool was ever invoked — tools/list is the read-only introspection call the protocol defines for this. It reflects what the server advertised at that moment; a hosted endpoint is not pinned to any version and can change without notice.

  • https://gamedev.net/mcp/10 tools · 254ms
search_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…

Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…

ParameterTypeDescription
query*stringSearch query
content_typesarrayOptional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest
sortstringOrder results by relevance (default) or recency
pageinteger—
per_pageinteger—
get_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

ParameterTypeDescription
topic_id*integerForum topic ID
max_postsinteger—
get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…

Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…

ParameterTypeDescription
content_type*stringcontent_type from a search result
id*integerid from a search result
list_recentList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

ParameterTypeDescription
content_type*stringKind of content to list
limitinteger—
search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

ParameterTypeDescription
querystringOptional title, description, author, or tag search text.
runtimestring—
topicsarrayCurated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags.
difficultystring—
licensesarrayOnly projects using one of these license keys.
explained_onlybooleanOnly projects with annotations for the current revision.
sortstringRelevance for text queries, publication recency, or all-time engagement.
pageinteger—
per_pageinteger—
get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

ParameterTypeDescription
project_id*integerShaderLab project id
max_source_charsintegerMaximum source characters across all passes; 0 returns pass metadata without source.
list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

ParameterTypeDescription
include_countsbooleanInclude counts of public projects matched by each topic taxonomy entry.
include_examplesintegerRepresentative public projects per topic, from 0 to 5.
get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

ParameterTypeDescription
project_id*integerPublic ShaderLab project id.
targetstringOptional engine target; omit for a general E1 portability report.
list_trending_contentWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…

What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…

ParameterTypeDescription
modestringClustered stories (default) or individual articles
limitinteger—
tagstringOptional tag filter (e.g. "unreal", "funding")
get_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

ParameterTypeDescription
story_id*integerStory cluster id from list_trending_content (mode='stories')

10 of 10 tools published a description.

Tool names and descriptions are written by the publisher and shown verbatim as inert text. They are the strings an MCP client passes to a model, so Forge scans them for prompt-injection patterns — any finding appears with the security scan above. “Privileged” is a keyword match on the tool name, not an audit of what the tool does: a benign-sounding name can still do anything.

About

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

Keywords
mcp
Alternatives
Comparing tool surfaces…

No dependency coverage

This entry publishes no npm package, so Forge has no dependency tree for it. That is a gap in coverage — not a statement that it has no dependencies.