Enforce OOP and DDD engineering constraints for C# and TypeScript game development. Use when implementing, refactoring, reviewing, or verifying gameplay systems, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, public APIs, or Context-based share
Enforce OOP and DDD engineering constraints for C# and TypeScript game development. Use when implementing, refactoring, reviewing, or verifying gameplay systems, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, public APIs, or Context-based shared dependencies. Preserve encapsulation, avoid test-only production hooks, unit-test only engine-agno