pacing-and-the-player-journey

SKILLWorkflowcommunity
v0.0.0rondorkerinMITUpdated 1mo agoSource →

Use when designing, auditing, or generating the macro arc of an experience — how engagement rises and falls across an encounter, a session, a level, and an entire playthrough. Covers the interest curve and fractal pacing, tension/rest rhythm, novelty cadence and mid-game sag, nested engagement loops

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25Repo stars
1Clients
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1mo agoLast update
Skill
Authorrondorkerin
Version0.0.0
LicenseMIT
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
Cursor
Copilot
ChatGPT
Gemini
About

Use when designing, auditing, or generating the macro arc of an experience — how engagement rises and falls across an encounter, a session, a level, and an entire playthrough. Covers the interest curve and fractal pacing, tension/rest rhythm, novelty cadence and mid-game sag, nested engagement loops and retention ethics, first-hour pacing by genre, and the procedural pacing director algorithm. Tri

Keywords
skillclaude