phaser-arcade-physics

SKILLWorkflowcommunity
v0.0.0gamedev-skillsApache-2.0Updated 1mo agoSource →

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, co

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1mo agoLast update
Skill
Authorgamedev-skills
Version0.0.0
LicenseApache-2.0
CategoryWorkflow
Formatsskill.md
PromptOpen (see Prompt tab)
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Claude✓ Supported
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About

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and

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