Use when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the bal
Use when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the ball, not by going idle), default-nudge semantics, and when `--no-nudge` is appropriate for intentional