Use when designing, tuning, or reviewing the core RPG systems triad — character progression (leveling, skills, attributes, classless vs. class), the economy (currencies, faucets/sinks, crafting materials), and loot & itemization (rarity tiers, drop rates, legendary/unique design). Also use to diagno
Use when designing, tuning, or reviewing the core RPG systems triad — character progression (leveling, skills, attributes, classless vs. class), the economy (currencies, faucets/sinks, crafting materials), and loot & itemization (rarity tiers, drop rates, legendary/unique design). Also use to diagnose "leveling feels pointless", "the world scales with me", "players hoard their best items", "every