Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs.
Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs. additive design, the "tabletop RPG with a good GM" analogy, and how emergent systems make procedural