texture-driven-mesh-fitting

SKILLWorkflowcommunity
v0.0.0RobLe3MITUpdated 3mo agoSource →

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the textur

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3mo agoLast update
Skill
AuthorRobLe3
Version0.0.0
LicenseMIT
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
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Copilot
ChatGPT
Gemini
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Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

Keywords
skillclaude