threejs-ambient-contact-shading

SKILLWorkflowcommunity
v0.0.0linegelISCUpdated 2mo agoSource →

Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO, dynamic GTAO, forward-lighting placement, reduced-resolution reconstruction, temporal AO, or bent normals.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
5Repo stars
1Clients
1Formats
2mo agoLast update
Skill
Authorlinegel
Version0.0.0
LicenseISC
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
Cursor—
Copilot—
ChatGPT—
Gemini—
About

Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO, dynamic GTAO, forward-lighting placement, reduced-resolution reconstruction, temporal AO, or bent normals.

Keywords
skillclaude

No dependency coverage

This entry publishes no npm package, so Forge has no dependency tree for it. That is a gap in coverage — not a statement that it has no dependencies.