threejs-procedural-materials

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v0.0.0linegelISCUpdated 18d agoSource →

Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with expl

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18d agoLast update
Skill
Authorlinegel
Version0.0.0
LicenseISC
CategoryWorkflow
Formatsskill.md
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Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with explicit output ownership.

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