Use when a CesiumJS app's memory keeps growing, the browser tab slows down or crashes after running a while, or the console reports "Too many active WebGL contexts" or "DeveloperError: This object was destroyed". Covers WebGL resource leaks from missing destroy() calls, teardown ordering, reusing pr
Use when a CesiumJS app's memory keeps growing, the browser tab slows down or crashes after running a while, or the console reports "Too many active WebGL contexts" or "DeveloperError: This object was destroyed". Covers WebGL resource leaks from missing destroy() calls, teardown ordering, reusing primitives after destruction, entity-removal memory retention, lost-reference bugs that only look like
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