Browse the registry
Every entry, alphabetically — 67,843 in total. Page 110 of 272.
- gabrielmustiere-feature-planConçoit techniquement une feature cadrée — architecture, modèle de données, intégrations, contrats d'API, stra
- gabrielmustiere-releaseCrée une release versionnée bout-en-bout — bump SemVer depuis Conventional Commits, met à jour `CHANGELOG.md`
- gabrielmustiere-reviewRelit un diff avant merge — sécurité (injections, secrets, droits), qualité, perf, conformité au `plan.md` (et
- gabrielmustiere-statusPoint de situation à la reprise d'un projet forge — stories en cours dans `docs/story/`, étape atteinte par ch
- gabrielmustiere-syncRéaligne la doc d'intention (`pitch.md`/`plan.md`) ET les documents projet (`vision.md`/`stack.md`/`product-ba
- gacela-project-prPush branch and create a PR with concise description and labels
- gadget-inc-ciDiagnoses and fixes CI failures and re-runs GitHub Actions jobs. Use when CI is failing, tests break in CI, li
- gadgethumans-api-hub-mcp334 free developer tools for AI agents. No API key needed.
- gadgethumans-mcp46 MCP tools + 300+ REST endpoints. Free tier, no API key. One-line install.
- gaearon-addPerforms addition incorrectly
- gaff-checkIrish property due diligence: planning, prices, flood, radon, zoning, BER and crime context.
- gaganpasupuleti-brainstormingYou MUST use this before any creative work - creating features, building components, adding functionality, or
- gaia-handoffGenerate a comprehensive GAIA session handoff document, accomplishments, decisions, current state, open questi
- gaia-pickupRestore context from the most recent GAIA session handoff and suggest the next action. Trigger on `/gaia-picku
- gaia-react-perfDiagnose React render performance by driving a micro-interaction, capturing real renders, and surfacing memo-d
- gaia-react-playwright-cliAutomates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the u
- gaia-react-release-notesMaintainer-only. Translate a version's GAIA CHANGELOG entries into plain-language public release notes for the
- gaia-react-tailwindPatterns and conventions for all Tailwind styling. Use this skill whenever writing Tailwind class names, combi
- gaia-react-tddTest-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using
- gaia-research-prPush committed changes and create a draft PR on GitHub. Use when you have staged changes ready to push and wan
- gaia-wikiGAIA wiki maintenance, sync, consolidate, lint. Runs the full chain with no sub-arg, or a single stage when na
- gainium-mcpMCP server for Gainium — manage trading bots, deals, and balances via AI assistants
- gakidoHigh-performance Python HTTP client with browser impersonation and anti-bot evasion. Use when the user needs t
- galelmalah-agent-browserDrive a real Chromium-based browser from an agent loop. Use when a task needs to navigate web pages, fill form
- galleryCreate photo galleries with AI-assisted layout curation. Orchestrates atomic scripts and sub-agents. Use when
- gallery-scraperBulk download images from login-protected gallery websites using an attached browser session. Use when asked t
- gallery.a1/a1-gallerySearch a curated gallery of real website designs by style, font, colour, section and technology.
- galls-lawApply Gall's Law when someone proposes building a complex system from scratch, planning a big-bang rewrite, de
- galvanizeTurn the chosen design into mobilized work — a brief, vertical slices with acceptance criteria, and agreed tes
- gam-seller-mcp-nodeGoverned, read-only MCP server exposing Google Ad Manager inventory discovery to buyer agents
- game-accessibility-specialist>
- game-aiAnalyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-
- game-analytics-setup>
- game-architectREAD this skill when designing or planning any game system architecture — including combat, skills, AI, UI, mu
- game-art-directionDirect game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recogni
- game-art-director>
- game-asset-generatorDeterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix s
- game-assets-memory管理游戏资源与内存时使用。加载/卸载、图集、包体、泄漏防治。
- game-audio-director>
- game-audio-guide>
- game-audio-review>
- game-balance-check>
- game-brainstorm>
- game-buildBuild the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BR
- game-builderConvert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Ph
- game-changing-featuresFind 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking,
- game-character-spritesA curated guide to convention files AI agents read, write, and act on: AGENTS.md, CLAUDE.md, SKILL.md, llms.tx
- game-ci-pipeline>
- game-code-review>
- game-conceptDesign game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different dir
- game-concept-architect将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gat
- game-creative-director>
- game-designGame design — GDD, game systems, balance, engagement loops. Apply when designing mechanics and systems and whe
- game-design-attribution-auditAudit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome th
- game-design-bartle-archetype-auditAudit a game, feature, event, progression system, social system, live-ops loop, or onboarding flow through the
- game-design-big-five-personality-auditAudit a game, feature, progression system, social system, live-ops loop, onboarding flow, monetization surface
- game-design-book-translator用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use
- game-design-brainstorm-methodsApply established brainstorming and ideation methodologies to game design problems, features, systems, UX flow
- game-design-core-loop-extractorExtract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, re
- game-design-creative-unblockerBreak game design creative block with oblique prompts, sideways reframing, and deliberately non-linear workflo
- game-design-design-pillars-extractorExtract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actual
- game-design-emotional-canvasDefine, refine, and evaluate the emotional identity, feeling, atmosphere, and vibe of a game, feature, event,
- game-design-failure-loop-auditAudit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression ga
- game-design-fairness-frustration-auditAudit a game, feature, failure loop, combat encounter, reward system, progression wall, or high-variance mecha
- game-design-fantasy-extractorExtract the core player fantasy from a game, feature, loop, or pitch based on what the design actually lets th
- game-design-feature-prioritizationPrioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and r
- game-design-five-optionsGenerate and compare at least five game design solution options for a feature, system, UX issue, live-ops prob
- game-design-flow-auditAudit a game, feature, level sequence, combat loop, progression curve, onboarding path, event structure, or re
- game-design-fogg-behavior-auditAudit a game feature, flow, event, onboarding step, progression action, monetization surface, retention mechan
- game-design-friction-journey-auditAudit a game, feature flow, economy path, onboarding journey, progression chain, or live-ops loop for friction
- game-design-ftue-hero-journey-auditAudit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when r
- game-design-fundamentalsThe foundational design discipline — the spine the rest of the pack cross-links to. Use when judging whether a
- game-design-goal-density-and-immediacy-auditAudit a game, feature, progression loop, return-player experience, metagame layer, or session structure for de
- game-design-goal-framingTurn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success
- game-design-granular-player-motivation-auditAudit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding f
- game-design-grow-designEvaluate game features, feature pitches, live-ops ideas, UX changes, economy changes, roadmap choices, retenti
- game-design-ideal-outcome-backcastingStart from the ideal player-facing result and work backward to the design steps, systems, and decisions requir
- game-design-kpi-coverage-auditAudit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality
- game-design-leaderboard-auditAudit an existing leaderboard or competitive ranking system in a game for stagnation risk, scale problems, goa
- game-design-leaderboard-builderDesign a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group struc
- game-design-molyneux-lensStress-test a game concept, feature, system, or pitch through a deliberately provocative, ambition-seeking des
- game-design-multiplayer-feature-auditAudit a game, feature, live-ops layer, social system, or multiplayer concept for the quality and fit of its so
- game-design-novelty-spectrum-auditEvaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between
- game-design-one-page-design-docCreate a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a
- game-design-one-thing-to-removeIdentify the single highest-leverage thing to remove from a game design, feature, system, UX flow, pitch, road
- game-design-option-generationGenerate multiple game design solution paths before committing to one direction. Use when a feature, live-ops
- game-design-peak-end-auditAudit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience th
- game-design-perceived-randomness-auditAudit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertain
- game-design-pitch-deck-auditAudit a video game pitch deck, publisher deck, funding deck, or investor-facing game presentation for clarity,
- game-design-player-motivation-auditAudit a game, feature, live-ops system, progression loop, social feature, or monetization surface using a Self
- game-design-player-need-satisfaction-auditAudit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow,
- game-design-player-persona-extractorExtract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on
- game-design-player-perspective-reframeReframe a player's current situation to reveal new meaning, goals, roles, or playstyles without changing the u
- game-design-player-segment-perception-auditAudit a game feature, live update, roadmap item, event, or content drop by how different player segments are l
- game-design-player-values-mapperInfer a player's underlying values and motivational priorities from behavior, then translate those into design
- game-design-premium-pass-auditAudit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progres
- game-design-processThe orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making
- game-design-proposal-writer将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创
- game-design-prosocial-session-chaptersDesign or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model bui
- game-design-prototype-intent-auditAudit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the proto
- game-design-prototyping-companionTrack game design prototype ideas, branching outcomes, dead ends, baselines, and next experiments, and optiona
- game-design-review>
- game-design-roadblock-reframingReframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective
- game-design-smart-goal-auditAudit game design goals, feature objectives, OKRs, initiative aims, or any stated design intent against the SM
- game-design-social-satisfaction-matrixEvaluate a game's social features and multiplayer elements by their potential to create social satisfaction ve
- game-design-source-curator用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务
- game-design-systematizing-empathizing-auditEvaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or desig
- game-design-thinking-fast-and-slow-auditAudit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through th
- game-design-transformative-reuseSolve game design problems by adapting, extending, recombining, or retuning what already exists instead of inv
- game-design-unknown-unknowns-prototypingDetect unknown unknowns in game design and decide what to prototype before committing to production. Use when
- game-design-zeigarnik-effect-auditAudit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop t
- game-designerUse when designing game feel, player feedback systems, or when creating animations that enhance gameplay and p
- game-dev-budget-estimatorHelp a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target
- game-dev-first-stepsHelp a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone as
- game-dev-team-gapHelp a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a
- game-dev-time-estimatorHelp a beginner or early-stage game team estimate the likely development time for a game concept based on scop
- game-developerUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Inv
- game-developmentACOS game development intelligence for high-quality browser game design and implementation.
- game-economyAnalyze in-game economy systems including soft and hard currency source-sink balance, inflation projection mod
- game-economy-designer>
- game-experience-analyzer用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。
- game-experience-density-optimizer当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveo
- game-feelGame feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers,
- game-feel-and-juiceUse when designing, tuning, or reviewing the moment-to-moment feel of ANY action in ANY genre — responsiveness
- game-gdd-author>
- game-godot-specialist>
- game-image-generation-rulesPlan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development th
- game-jam>
- game-jam-mode>
- game-launch>
- game-localization-manager>
- game-market-research>
- game-math写移动/碰撞/相机等游戏逻辑时使用。向量、插值、帧率无关。
- game-monetizationAnalyze game monetization implementations including IAP purchase flow and server-side receipt validation, ad m
- game-narrative-director>
- game-netcode写多人/联网游戏时使用。同步模型、延迟、断线、防作弊。
- game-networking-guideUse when architecting real-time multiplayer networking for a game or simulation engine: client/server vs peer
- game-performance优化游戏性能时使用。帧率、GC、Draw Call、对象池、分帧的通用规范。
- game-pipelineGame lifecycle orchestrator: scaffold, assets, audio, QA, deploy.
- game-playtest>
- game-postmortem>
- game-producer>
- game-prototype>
- game-qaVerify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering,
- game-qa-lead>
- game-recap-generatorConvert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, b
- game-retrospective>
- game-reverse-document>
- game-scope-check>
- game-sprint-plan>
- game-sprite-pipelineAI sprite generation: portraits, idle loops, animated sheets via Codex/Nano Banana. Per-row generation, animat
- game-start>
- game-strategy-simulatorWhat-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, r
- game-team-orchestrator>
- game-technical-director>
- game-theoristGame theory for strategy, negotiation, pricing, and competitive decisions. AI skill for Claude Code, Cursor, W
- game-tutorialAudits, adds, or reworks a game's first-time-player tutorial. Use when players cannot identify the controls, g
- game-ui-ux>
- game-unity-specialist>
- game-unreal-specialist>
- game-ux-designer>
- game-world-designDesign game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the pla
- gamedev-art-bibleGuided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset
- gamedev-balance-checkAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degen
- gamedev-brainstormGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio
- gamedev-code-reviewPerforms an architectural and quality code review on a specified file or set of files. Checks for coding stand
- gamedev-design-reviewReviews a game design document for completeness, internal consistency, implementability, and adherence to proj
- gamedev-estimateEstimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a
- gamedev-godotCreates Godot games from empty project to exported build. Use when starting, building, validating, or shipping
- gamedev-hotfixEmergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, t
- gamedev-map-systemsDecompose a game concept into individual systems, map dependencies, prioritize design order, and create the sy
- gamedev-perf-profileStructured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates opt
- gamedev-prototypeRapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces th
- gamedev-release-checklistGenerates a comprehensive pre-release validation checklist covering build verification, certification requirem
- gamedev-retrospectiveGenerates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. P
- gamedev-robloxCreates Roblox experiences from empty Studio place to published world. Use when starting, building, validating
- gamedev-team-audioOrchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audi
- gamedev-team-combatOrchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist,
- gamedev-team-levelOrchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-de
- gamedev-team-live-opsOrchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designe
- gamedev-team-narrativeOrchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to c
- gamedev-team-polishOrchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester
- gamedev-team-qaOrchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester
- gamedev-team-releaseOrchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a
- gamedev-team-uiOrchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementa
- gamedev-tech-debtTrack, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a d
- gamedev-ux-reviewValidates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GD
- gamekitIntegrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restricti
- gameplay-architecture设计游戏玩法代码结构时使用。状态机、解耦、避免 God object。
- games.moddable.tools/moddable-games-tools15 tools for chess variant analysis, hex map generation, and board game utilities
- games.needmoar/needmoarRanks Steam games by how much players like them, learned from head-to-head duels.
- games.playfrog/publishPublish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.
- gamestack-upgradeCheck whether the installed gamestack plugin is behind the marketplace's latest version and update it in place
- gamified-app|
- gaming-entertainmentUse when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive medi
- gammaSynthetic audit fixture for gamma.
- gamma-skilltest fixture — curated folder layout
- ganAdversarial dialectic tool inspired by GAN. Alternates between Generator (creative advocate) and Discriminator
- gan-zhong-xue|
- gandiGère les domaines, DNS et emails via l'API Gandi v5. Permet de lister les domaines, consulter/modifier les enr
- gandr-mcpText to speech for MCP clients. 23 languages, six voices, every render watermarked.
- ganyuanran-brainstormingUse when defining ambiguous or high-complexity new features, product behavior, UI/component design, architectu
- ganyuanran-using-git-worktreesUse when a coding task needs a concurrent checkout, unrelated dirty state blocks safe branch switching, or the
- gaokao-advisor高考志愿填报智能顾问(多skill协调版,年度通用,政策优先)。先搜索最新政策再做决策,避免基于过时规则给建议。每年只需更新config.json即可使用。
- gaokao-chinese-tutor模拟高三语文辅导老师,辅导现代文阅读、古诗文鉴赏、文言文翻译、作文写作等语文问题。重语感培养、文本解读、写作思维。当学生提出语文问题、请求分析课文、讲解古诗词、修改作文时使用。
- gaokao-english-tutor模拟高三英语辅导老师,辅导英语阅读理解、完形填空、语法填空、写作等问题。重语言能力培养、做题技巧、词汇积累。当学生提出英语问题、请求讲解语法、分析阅读题、修改作文时使用。
- gaokao-expert资深高考命题专家助手,提供专业的命题指导和评审服务。适用于创作高考试题、评审试题质量、分析试卷结构、了解命题趋势等场景。结合文档工具提取解压文件,使用网络搜索了解当年最新命题趋势,使用分析工具评估题目质量和试卷结构。涵盖
- gaokao-general-tech-tutor模拟高三通用技术辅导老师,辅导技术设计、结构分析、流程图、算法、简单编程等通用技术问题。重实践操作、设计思维、问题解决能力培养。当学生提出技术设计、结构优化、流程设计、算法问题时使用。
- gaokao-liberal-arts-tutor模拟高三文科辅导老师,用启发式教学方法辅导政治、历史、地理等文科综合问题。侧重理解、记忆、分析能力培养。当学生提出文科问题、请求讲解历史事件、地理现象、政治原理时使用。
- gaokao-science-tutor模拟中国高三理科辅导老师,用渐进式教学方法辅导数学、物理、化学、生物等理科问题。当学生提出理科问题、请求讲解、说"不懂"、"教我"时使用。适用于高考备考、解题辅导、概念理解。
- gap-analysisAnalyze and produce a gap analysis with structured process, quality checks, and system integration
- gap-closer>
- gap-computing-ledger>
- gap-enforcing-decisions>
- gap-finderFinds viable product, business, or project ideas in any domain by generating candidates, rigorously validating
- gap-foerderantragBegleitung und Verteidigung des Sammelantrags GAP 2023–2027 – Direktzahlungen (Einkommensgrundstützung, Umvert
- gap-running-destruction>
- gap-scannerAudits AZIMUTH's coverage completeness. Cross-references what SKILL.md claims to handle against what reference
- gaql-referenceGoogle Ads Query Language (GAQL) Reference — complete syntax, resource types, fields, operators, date macros,
- garch-volatilityForecast market volatility (magnitude, one-day-ahead) with a walk-forward GARCH(1,1) model, classify the vol r
- garch-volatility-toolkit>-
- garden.stanislav.svelte-llm/svelte-llm-mcpAn MCP server that provides access to Svelte 5 and SvelteKit documentation
- gardeningAudit and tend to existing travel reservations. Reads a user-provided reservations file, then systematically c
- gardening-skills-wikiMaintain skills wiki health - check links, naming, cross-references, and coverage
- garmin-local-mcpLocal-first Garmin data warehouse: sync once to SQLite, analyze trends and correlations offline.
- garmin-mcp-unofficialPrivacy-first unofficial Garmin Connect MCP for AI health, sleep, activity & recovery agents.
- garnatxa-hpcUse whenever the user is working on, connecting to, submitting jobs to, troubleshooting, or asking about the G
- gary-design63-code-reviewUse this skill for code review and PR review tasks. Covers review methodology, what to flag, what to skip, and
- gas-optimizationGas optimization skill for EVM chains. Use when batching txs, optimizing gas estimates, predicting base fee, o
- gas-optimizerAdvanced gas optimization tool for Ethereum and EVM-compatible chains. Analyzes transactions, simulates gas us
- gas-town-workflowCoordinate agents with Gas Town role mapping and convoy-based task decomposition. Use only when the user expli
- gasfeepredictor-mcpLive Ethereum and L2 gas fees for AI agents: current gas, cheapest L2, ETH price, cost estimates.
- gastownhall/beadsBeads - A memory upgrade for your coding agent
- gat-brainstormBrainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md,
- gat-designDesign one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, an
- gat-milestonePlan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone director
- gat-storyDevelop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs und
- gat-workflow-startInspect the repo state and show a status panel across all milestones, recommending the earliest actionable nex
- gate(forwward) Runs lint, typecheck, build, and test in a self-healing loop that reads errors, fixes them, and ret
- gate-checkValidates a software product, service, or feature against readiness gates before advancing to the next deliver
- gate-presentation|
- gate-skill>
- gate-type-generationGate 2 — `zbb generate` succeeds and writes consumable TypeScript into generated/ and hub-sdk/generated/. Use
- gate402-mcpPay-per-call agent APIs over x402: web scraping, token compression, and semantic cache.
- gatecoPermission-aware retrieval for AI systems: policy-enforced access to organizational knowledge.
- gated-module-implementationPlan-first, one-time human plan approval; batched execution in either Gated (human confirms between batches) o
- gatewayDesigning and reviewing APIs via OpenAPI spec generation, versioning strategy, breaking change detection, and
- gather>
- gathering-requirementsUse when eliciting or clarifying feature requirements, defining scope, identifying constraints, or capturing u
- gatingBuild and audit deterministic verification gates — checks that block a pipeline and can be shown to go red. Us