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Alle Einträge, alphabetisch — insgesamt 56.437. Seite 215 von 226.
- unit-test-scheduled-asyncProvides patterns for unit testing Spring `@Scheduled` and `@Async` methods using JUnit 5, CompletableFuture,
- unit-test-security-authorizationProvides patterns for unit testing Spring Security with `@PreAuthorize`, `@Secured`, `@RolesAllowed`. Validate
- unit-test-service-layerProvides patterns for unit testing service layer with Mockito. Creates isolated tests that mock repository cal
- unit-test-starterGenerate thorough Python 3 pytest unit tests across a repo by scanning Python files
- unit-test-utility-methodsProvides patterns for testing utility classes, static methods, and helper functions. Validates pure functions,
- unit-test-wiremock-rest-apiProvides patterns for unit testing external REST APIs using WireMock. Stubs API responses, verifies request de
- unit-test-writerGenerates comprehensive unit tests for any function or module with edge cases.
- unit-testingWrite effective unit tests with Jest, Vitest, or pytest. Covers the test-doubles taxonomy (stub/spy/mock/fake)
- unit-testing-dartWrite effective Dart/Flutter unit tests that actually catch bugs, not just satisfy coverage metrics. Use when
- unit-testing-test-generateGenerate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus.
- unit-testsUnit test writing with Jest (JS/TS) or pytest (Python). Test structure, mocking, edge cases, coverage. Don't u
- unity-2dUnity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRende
- unity-3d-mathUnity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane
- unity-ai-navigationUnity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, Nav
- unity-animationUnity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend tr
- unity-apiUnity API の探索と実行。u api schema で検索、u api call で任意の public static メソッドを呼ぶ。 Use for: "Unity API 呼び出し", "u api cal
- unity-architectUse when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test
- unity-assetアセット管理ワークフロー。依存関係調査、参照整合性チェック、パッケージ管理。 Use for: "アセット依存", "参照切れ", "パッケージ管理", "不要アセット"
- unity-async-patternsUnity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing c
- unity-audioUnity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener,
- unity-buildビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
- unity-build-pipelineBuild and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono s
- unity-ceedling-integrationUse when adding, configuring, or debugging Unity, Ceedling, CMock, or embedded C unit tests, mocks, fixtures,
- unity-cinemachineUnity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow camera
- unity-coderUse when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, a
- unity-csharp写 Unity C# 时使用。生命周期、协程、GC、性能、序列化的实战规范。
- unity-csharp-scriptingWrite Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/
- unity-data-drivenUnity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer hand
- unity-debugランタイムエラー・NullReference・コンソールログの調査ワークフロー。 Use for: "エラー調査", "NullReference", "デバッグ", "コンソール確認", "ログ確認"
- unity-devStart Unity C# development workflow with architecture, implementation, review, and testing phases
- unity-ecs-dotsUnity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs
- unity-ecs-patternsMaster Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. U
- unity-exportUnity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import vi
- unity-headless-validationValidate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/E
- unity-helpersUnity project utilities — find scripts, list scenes, check project structure
- unity-input-systemWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput
- unity-mcp-ui-layoutUse when Unity UI needs layout-focused implementation or repair through `unity-mcp`: attached UI mockup, mocku
- unity-navmeshAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agent
- unity-perfパフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
- unity-physicsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-ba
- unity-runUse when running Unity from CLI for any purpose — builds, tests, method execution, asset imports. Handles Unit
- unity-sceneシーン構築ワークフロー。オブジェクト配置、コンポーネント設定、Prefab化、シーン保存。 Use for: "シーン構築", "オブジェクト配置", "Prefab化", "コンポーネント設定"
- unity-scriptableobjectsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variabl
- unity-sharedunity-cli 共通ルール。全 unity-* スキルが自動ロードする前提条件。Use as prerequisite for any unity-* skill (verification sequence, fa
- unity-tests-runRun Unity Test Framework tests via CLI batchmode with auto-detection of Unity installation
- unity-tests-writeUse when writing Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage
- unity-tilemap-2dBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap collid
- unity-to-flutterMigrating an app from Unity (C#) to Flutter. Apply when porting an existing Unity project to Flutter — audit,
- unity-uiUI 開発・検査・自動テストワークフロー。uitree で構造把握→pytest E2E テスト生成→PlayMode テストに移植。 Use for: "UI確認", "UI Toolkit", "uGUI", "E2
- unity-verifyコード変更後の検証ワークフロー。refresh → コンパイル待ち → エラー確認 → 任意でテスト。 Use for: "検証して", "コンパイル確認", "テスト実行", "verify", "preflight"
- unity-visual-self-qaLet an agent SEE its own Unity game — render every scene and UI popup to exact-resolution PNGs headlessly (in
- univer-cliUse when installing or operating Univer CLI for .univer files, spreadsheets, documents, slides, Base databases
- univer-customize-themeCustomize Univer color themes, branded palettes, dark mode, and theme-aware plugin styles across Sheets, Docs,
- univer-integrateIntegrate Univer Sheets, Docs, or Slides into React, Vue 3, HTML, or Node.js projects. Use when embedding Univ
- univer-node-backendRun Univer Sheets, Docs, Slides, Bases, Boards, or PDFs in Node.js without browser UI. Use for server-side or
- univer-plugin-devDevelop custom plugins for Univer sheets, docs, slides, bases, boards, and PDFs. Use when implementing a Plugi
- univer-pro-integrateIntegrate current Univer Pro features into browser applications. Use for licensed Sheets, Docs, Slides, Bases,
- univer-workspace-cliUse when installing or operating the independent Univer Workspace CLI application (`univer-workspace-cli`) for
- universal-agent-operating-systemPortable operating rules for any capable AI agent regardless of model provider or tool implementation. Use whe
- universal-ai-configConfigure and audit the local universal AI skills setup across Codex, ChatGPT, Claude, Claude Code, Claude Cow
- universal-ai-engineerUse when the user invokes /universal-ai-engineer or wants a safe, professional end-to-end engineering workflow
- universal-ai-setupManage this repository as the user's universal AI setup hub for OpenSkills, source repo inventory, bootstrap s
- universal-ai-skillsUse this whenever the user mentions Universal AI Skills, skill-router, router, route to a skill, unknown skill
- universal-designerUniversalDesigner is the single entry point for ALL frontend design, animation, and 3D work. It understands th
- universal-elementsUse when animating any UI element not covered by specific skills, or when applying general animation principle
- universal-emotionUse when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney p
- universal-exam-cram-coach帮助学生在临考前进行结构化极速复习:解析课程资料/大纲/重点,按章节生成 wiki 知识库与标准题库,组织针对性刷题与判分,并记录复习进度和错题。当用户即将考试、需要快速复习计划、练习题、错题复盘或考前小抄时使用(关键词
- universal-fallbackUse when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation
- universal-hooksPre-commit and pre-push hook templates for AI agent projects that enforce quality gates automatically. Include
- universal-industryUse when designing animations for any industry or when industry-specific guidelines do not apply
- universal-mindsetUse when approaching any animation task—establishing foundational thinking patterns, teaching animation princi
- universal-patternsUse when creating any animation type - provides foundational timing, easing, and principle application that ap
- universal-practitionerUse when applying animation principles in any context, for any role, or when a general understanding of Disney
- universal-quality-gateMulti-language code quality gate with auto-detection and linters.
- universal-seo-blog-generatorGenerate premium, SEO-optimized HTML blog posts for any business or industry with internal linking, images, an
- universal-tool-calling-protocol/code-mode🔌 Plug-and-play library to enable agents to call MCP and UTCP tools via code execution.
- universal-video-prompt-skillWrite one model-agnostic video prompt spec, then compile it to whichever video model you can actually call. Us
- universalamateur1/reclaim-mcp-serverUNOFFICIAL & UNAFFILIATED – Not endorsed by Reclaim.ai. MCP server enabling Claude and GitLab Duo to manage Re
- university-exam-prep大学备考苏格拉底式学习助手,专为应对"面向课本和PPT考试"设计。当用户说"帮我复习"、"准备考试"、"备考"、"期末复习"、"模拟学习"、"突击复习"等时触发。核心特点:(1)强制要求用户上传课本/PPT/考纲等原始材
- unknown-binary-onboardingEstablish the first analysis charter for an unfamiliar binary, library, firmware image, or package. Use when t
- unknown-frontmatter-fieldUse when validating frontmatter keys
- unknown-propertyThis skill has an unknown property
- unknown-scriptSynthetic audit fixture for unknown-script.
- unknown-tool-skillUse when testing unknown tool validation
- unmentioned-scriptEvaluate reusable sample skills when checking a complete rubric workflow.
- unnamed-skill🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skill
- uno-platformBuild cross-platform .NET applications with Uno Platform targeting WebAssembly, iOS, Android, macOS, Linux, an
- uno.platform/unoThe Uno Platform MCP Server to get up-to-date docs and prompts
- unocssUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules
- unoplat-code-confluence-cliUse the Unoplat Code Confluence CLI to run the local app, configure providers, add repositories, and generate
- unpackTake one incident, reaction or belief apart slowly — what happened, what it meant, what else it could mean, wh
- unpause-subsRe-enable the skill bus after pausing. Restores subscription processing.
- unreachable-skillUse when testing unreachable skills
- unreal-behavior-treesBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, de
- unreal-best-practicesComprehensive best practices guide for modern Unreal Engine 5.x development. Covers Epic's strategic direction
- unreal-blueprint-codegenProgrammatically generate Unreal Engine 5.x Blueprint and Widget Blueprint .uasset files from C++. Use when bu
- unreal-blueprintsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Constru
- unreal-cpp写 Unreal C++/蓝图时使用。UObject/GC、反射宏、Tick 性能、蓝图边界。
- unreal-cpp-developerInstructions and architectural standards for Unreal Engine 5 C++ development
- unreal-cpp-gameplayWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framew
- unreal-engineComprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding.
- unreal-enhanced-inputSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers a
- unreal-exportUnreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mes
- unreal-gasExpert guide for Unreal Engine 5.x Gameplay Ability System (GAS) C++ development. Covers AbilitySystemComponen
- unreal-mcp-setupSet up or troubleshoot the Unreal Engine 5.8 Model Context Protocol (MCP) server so Claude Code can drive the
- unreal-niagaraCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update sta
- unreal-packagingPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (De
- unreal-pcg-pythonGuide for Unreal Engine 5.x PCG (Procedural Content Generation) Python integration. Covers the PCGPythonIntero
- unreal-python-apiUnreal Engine Python API reference (UE 4.27, the version Epic publishes most `unreal.*` Python bindings under)
- unreal-thirdpartyExpert guide for integrating third-party C/C++ libraries into Unreal Engine 5.x projects and plugins. Covers s
- unreplied未返信メッセージを検知してLINEに通知する。「未返信」「返信漏れ」「対応漏れ」等のキーワードで発動。
- unsaveUndo the most recent /save — remove the last saved section or file from the memory base, plus its index entrie
- unshelveSearch for shelved sessions — find past bookmarked sessions by keyword or browse recent ones.
- unslopRemoves signs of AI generation from English text and prevents them from appearing in new writing. Works on thr
- unslop-repoFind deepening opportunities in a codebase — shallow modules, seam leakage, and untestable areas — and propose
- unslothExpert guidance for fast fine-tuning with Unsloth - 2-5x faster training, 50-80% less memory, LoRA/QLoRA optim
- unstuckWhen a solution seems impossible and the path forward is blocked — the antidote to any roadblock or wall. Refu
- unvibe-reviewUse when a project, system, document, or workflow feels bloated, over-engineered, tangled, or fragile despite
- updateReconcile project-owned AGENTS.md, CLAUDE.md, and scaffolded artifacts with the current flowai framework templ
- update-a-pluginWorkflow for modifying an existing Claude Code plugin — adding a new skill, fixing activation issues, improvin
- update-aegisUse when the user says `aegis:update`, asks to update or upgrade an installed Aegis method-pack, wants the lat
- update-allowed-toolsUse when creating or editing a skill that uses Bash commands, file writes, or external tools and the allowed-t
- update-architectureSurgical updates and current-state initialization for the project's architecture documentation root. Ensures t
- update-backlogReconcile the longer-term backlog — promote tasks into the work plan when they're scheduled, park newly-deferr
- update-brand-kitMaintain a brand kit — the canonical brand context an ad or content pipeline reads (positioning, audience, voi
- update-change-logTo synchronize CHANGELOG.md with changes made last week (mon - sun)
- update-changelogAppend one dated line per shipped unit to the canonical CHANGELOG.md via propose-confirm — never auto-writes.
- update-cite-countGuidelines for updating citation counts for papers in the section files using the `update_citation_counts.py`
- update-codemapRegenerate the project codemap at .claude/codemap.md — produce an LLM-facing architecture document with prose
- update-cogCheck for and apply upstream COG framework updates (skills, docs, scripts) without touching personal content
- update-companyUpdates an existing company record in the Carta CRM. Use this skill when the user says things like "update a c
- update-component-docsUpdate component documentation when code changes
- update-contactUpdates an existing contact (person) record in the Carta CRM. Use this skill when the user says things like "u
- update-contextDiscover what changed across the project and dispatch only the needed narrow update skills in dependency order
- update-copilotUse when you need the Codex Copilot equivalent of Claude Copilot /update-copilot: update the shared Codex Copi
- update-cursor-settingsModify Cursor/VSCode user settings in settings.json. Use when the user wants to change editor settings, prefer
- update-dealUpdates an existing deal record in the Carta CRM. Use this skill when the user says things like "update a deal
- update-decisionsCapture WHY-rationale as immutable Architecture Decision Records (ADRs). Use after a decision is made that gen
- update-dependenciesUpgrade project dependencies with breaking change research for major version updates. Use when the user asks t
- update-depsAudit and update npm/Bun dependencies with supply chain integrity checks — verifies maintainers, publish age,
- update-docsUpdate documentation in docs/public/ based on recent code changes. Reads git history since a watermark commit,
- update-entity根据用户需求更新已有 OneWorks entity,保持最小改动并维护 prompt、frontmatter、继承、规则和技能引用。
- update-fundraisingUpdates an existing fundraising record in the Carta CRM. Use this skill when the user says things like "update
- update-gaiaPull the latest GAIA release into this project without clobbering customizations. Three-way merge per file usi
- update-golang-depsAudit and update Go module dependencies using native go toolchain commands (go list, go get, go mod tidy) plus
- update-hrThis skill should be used when the user wants to find, add, or update HR contacts (recruiters, talent acquisit
- update-implementation-planUpdate an existing implementation plan file with new or update requirements to provide new features, refactori
- update-installed-skillsUse when syncing or updating previously installed skills to their latest version. Always dry-run updates befor
- update-investorUpdates an existing investor record in the Carta CRM. Use this skill when the user says things like "update an
- update-jira-issueUse this skill only when the user explicitly invokes /update-jira-issue to modify an existing Jira issue. This
- update-knowhowAlias for /update-docs (knowhow branch). Use when user says '记下来', '归档', 'save this', or after a <knowhow-hint
- update-knowledge-baseMaintain and update product knowledge base from releases, features, and project changes with optional wiki syn
- update-latest-screenshotUpdate project screenshot from the latest PNG in ~/Screenshots, publish as docs/images/agent-sync-screenshot-<
- update-linear-issueUse this skill only when the user explicitly invokes /update-linear-issue to change fields on an existing Line
- update-nanoclawEfficiently bring upstream NanoClaw updates into a customized install, with preview, selective cherry-pick, an
- update-node-depsAudit and update Node.js/JavaScript project dependencies using native package-manager commands (npm, pnpm, yar
- update-noteSearches for notes in the Carta CRM and helps the user update deal comments. Use this skill when the user says
- update-open-questionsReconcile the open-questions log: close questions resolved by new ADRs and record newly surfaced ones. Use aft
- update-orientationUpdate the project orientation file (CLAUDE.md / AGENTS.md, or its neutral source) when it drifts from current
- update-parker-skillMake a correct update to Parker's prompts, system docs, rubrics, knowledge docs, training corpus, or brand out
- update-playbooks(project) Use when updating install tasks in playbooks/roles/ against upstream docs — bumping a pinned version
- update-ported-pluginUpdates previously-ported plugins when source plugins change or the target platform evolves
- update-prUpdate an existing GitHub pull request's title and description to reflect the current state of the branch. Use
- update-pr-descriptionGenerate a PR description from the current branch's changes against a GitHub PR, using the gh CLI. Use when wr
- update-pr-summaryThis skill should be used when user asks to "update PR summary", "update PR description", "rewrite PR body", "
- update-projectUse when you need the Codex Copilot equivalent of Claude Copilot /update-project: refresh a project-local Code
- update-project-docsMANDATORY for every coding agent (Claude Code, Codex, or any other) — keep this repository's documentation in
- update-project-skillRegenerate project-skill/SKILL.md from current codebase. Triggers when project skill is stale (>24h), before c
- update-readmeUpdate README.md and SPEC.md based on docs/docs/concepts/ and docs/docs/ directories. Use when documentation s
- update-resonanceOperator-grade AI agent skills for Claude Code, Cursor, Codex, and opencode.
- update-rulesUpdate per-package architectural rule files to reflect new ADRs or design shifts. Use when a decision changes
- update-skillThorough on-demand refresh of one skill in a skills repository: researches usage/upstream/docs in parallel, ga
- update-skillsRe-apply your installed skills to pull their latest code from upstream.
- update-specUpdate Spec - Capture Knowledge into Specifications
- update-specificationUpdate an existing specification file for the solution, optimized for Generative AI consumption based on new r
- update-stop-gateUse when the user describes a bad Claude behavior pattern to add as a stop-gate rule. Handles updating both au
- update-strategyUpdate strategy and positioning docs to reflect new decisions or research artifacts. Use when positioning shif
- update-swiftui-apisScan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replace
- update-systemUpdate flake.lock to latest versions of all dependencies
- update-todo-after-commitKeep TODO.md synchronized with repository work after commits. Use when the user asks to commit changes, asks w
- update-turboUpdate installed Turbo skills from the local repo with a dynamic changelog, conflict resolution for customized
- update-versionA skill that fetches the latest published version of vite-plus from the npm registry and updates the version s
- update-work-itemUpdate fields (status, priority, tags, parent, etc.) of an
- update-work-planReconcile the forward work plan with reality — mark landed items, promote the next focus, record plan changes
- update-work-trackerAppend a session entry to the activity log (the WHEN layer). Use at the end of a session to record what change
- upflame-architectArchitect — System Design & Trade-off Analysis
- upflame-observability-engineerP0 — INTELLIGENCE AUGMENTATION
- upflame-prompt-engineerPrompt engineering reasoning — system prompt design, agent prompt architecture, prompt decomposition (persona
- upflame-staff-engineerStaff Engineer — Technical Leadership Without Authority
- upgradeUpgrade upstack to the latest version. Detects global vs vendored install, runs the upgrade, and shows what's
- upgrade-dependenciesUpgrade all Ruby gem dependencies to their latest versions with release note review and codebase alignment che
- upgrade-depsUpgrade dependencies and runtimes safely, run CI, and report higher-risk options.
- upgrade-everythingAssess every version reference in a repository, check current upstream versions, evaluate repo-specific risk a
- upgrade-flow-designDesigning free-to-paid conversion flows for SaaS products. Trigger moments, paywall design, value demonstratio
- upgrade-packages-jsSafely upgrade JavaScript packages with breaking change detection, migration guidance, and automated code migr
- upgrade-planUpgrades an outdated plan or requirements set to current CodeOps standards. Use when the user says "upgrade_pl
- upgrade-stripeGuide for upgrading Stripe API versions and SDKs
- upgrading-expoGuidelines for upgrading Expo SDK versions and fixing dependency issues
- upgrading-react-nativeUpgrades React Native apps to newer versions by applying rn-diff-purge template diffs, updating package.json d
- upkeep-auditRun the Upkeep repo audit locally against any repository path. Use when asked to audit a repo, check docs/spec
- upload-dmgUpload the latest desktop DMG and update artifacts to install.vibesos.com. Use when the user says "upload the
- upload-photoupload a photo/image/screenshot, host an image, get a public image URL, put images on Vercel Blob, embed image
- upscaleUpscale rendered images to 4K+ resolution using fal.ai Clarity Upscaler. Use when the user wants to upscale, e
- upscalerImage upscaling utility — image in, upscaled image out (2× / 4× / 8×). Wraps Replicate upscalers (Real-ESRGAN
- upsell-cross-sell-writerWrites upsell and cross-sell messaging for email, in-app, and sales surfaces. Use when the user asks to promot
- upskilling-coachExpert coach for learning, mastering, and upskilling in any domain. Use when the user wants to learn, master,
- upsolve-labs-planPlan a feature or bug fix with deep engineering analysis. Explores the codebase, compares implementation alter
- upsolve-labs-reviewSenior engineer code review. Compares the current branch against its base branch for bugs, security risks, and
- upsolve-labs-validateFunctional verification against the plan. Manually confirms every planned path works, takes screenshots, saves
- Upsonic/UpsonicBuild autonomous AI agents in Python.
- upstack-runFull sprint flow: /plan -> /execute -> /validate -> /review -> /ship-pr. Always runs /plan (which auto-detects
- upstashProduction-ready AI coding skills for APIs. Installable skills for Claude Code, Cursor, Codex CLI, Gemini CLI,
- upstash-ui-skillsUpstash's UI design system. Use when building interfaces inspired by Upstash's aesthetic - light mode, Inter f
- upstash-workflowLobeHub Upstash Workflow and QStash guide. Use for async workflows, process/paginate/execute fan-out, serve ha
- upstash/context7Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors
- upstream-firstLoad this skill before implementing a fix for a barrier that may originate in a shared component, design syste
- upstream-patchesCreate, amend, remove, and rebase patches for Terraform provider submodules using `./scripts/upstream.sh`. Use
- uptime-reporterCompact tool verifying test state.
- uptrend-analyzerUse this skill to score how many stocks in a universe are in an established "stage 2" uptrend (price above the
- upwork-client-messengerDraft mid-contract messages to a freelance client on Upwork or similar platforms. Use when the user needs to d
- upwork-invitation-responderRespond to an Upwork "Invitation to Interview" fast and well. Use when the user pastes a job invitation they r
- upwork-job-qualifierDecide whether an Upwork job post is worth applying to before spending Connects. Use when the user pastes an U
- upwork-portfolio-itemCreates portfolio visuals (cover image + demo screenshot) and copy (title, description, skill tags) for adding
- upwork-profile-optimizerAudit and improve an Upwork freelancer profile. Use when the user pastes their profile (title, overview, portf
- upwork-proposal-writerDraft or review an Upwork proposal (cover letter) using the five-move method extracted from a Top Rated Plus f
- urdf-robot-descriptionUse when writing or debugging URDF/Xacro robot descriptions for ROS 2 — link/joint trees, inertia tensors, col
- urgency-actionUse when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversio
- urimal-for-socialworker사회복지사가 쓴 계획서·주간업무보고서 등 문서를 한덕연 선생님의 우리말 36항목 + 사회복지 14개 카테고리 + AI 티 두 레이어로 윤문해주는 스킬. v2.1 Fast Path(monolith 1
- urlFetch and extract text from web URLs
- url-bookmark根据用户指令将 URL 保存为收藏,并匹配系统中已维护的标签。当用户说「收藏这个链接」「把这条存到技术标签」「保存网址」等时使用。先调用 get_bookmark_tags 获取可用标签列表;若缺少用户想要的标签,可用
- url-dumpQuick capture URLs with automatic content extraction, insights, and categorization into knowledge booklets
- url-slug-generatorWhen the user wants to create, optimize, or validate URL slugs for content pages. Also use when the user menti
- url-summarizeFetch a URL and produce a concise one-paragraph summary. Activates when the user wish contains a URL or asks t
- url-to-screenshotUse when the user wants to capture a web page (an http or https URL) to a clean PNG screenshot, in viewport or
- url-to-screenshot-runtimeRuntime engine for url-to-screenshot. Use to detect a browser, capture and verify a URL-to-PNG result, browser
- url-validation-securityUse when validating a user-provided or externally-sourced URL before it reaches `AVPlayer`, `URLSession`, or a
- urlaubsanspruchUrlaubsansprüche nach dem BUrlG – Entstehung und Wartezeit §§ 1, 4 BUrlG, gesetzlicher Mindesturlaub § 3 BUrlG
- urlsession-code-reviewReviews URLSession networking code for iOS/macOS. Covers async/await patterns, request building, error handlin
- us-business-englishAmerican business English writing style for professional communications — direct, action-oriented, EN-US spell
- us-gov-shutdown-trackerTrack and analyze US government shutdown liquidity impacts by monitoring TGA (Treasury General Account), bank
- us-market-bubble-detectorEvaluates market bubble risk through quantitative data-driven analysis using the revised Minsky/Kindleberger f
- us-program-researchThis skill should be used when the user needs structured research and ranking of US academic programs (PhD, Ma
- us-stock-analysisComprehensive US stock analysis including fundamental analysis (financial metrics, business quality, valuation
- us.mindflows/mcp-serverVisual workflow memory: search, read, and freeze MindFlows workflows from any agent.
- us.propertyscoop/mcpUS property data: powerlines, noise, crime, hazards, schools and more
- usability-heuristicsReference-grade guide to the canonical usability principles — Nielsen's 10 heuristics, Norman's design fundame
- usability-lensUsability review lens for evaluating developer experience, API
- usability-psychologist認知負荷・エラー防止・学習コスト・アクセシビリティの観点からUI/フローを評価し、改善案を“検証可能な仮説”として提示する。認知人間工学/ユーザビリティ/アクセシビリティを統合して扱う。
- usability-test-planDesign a usability test plan with tasks, success metrics, participant criteria, and facilitation guide. Use wh
- usability-testingPlan, run, and synthesize usability tests: test plan, tasks, script, findings, recommendations.