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Alle Einträge, alphabetisch — insgesamt 81.400. Seite 131 von 326.
- fused-integrationsReference for using Fused's built-in integration connections inside UDFs. Covers data sources (Snowflake, BigQ
- fused-overviewOrientation to what Fused is and when to use it. Use when deciding whether to use Fused for a task, planning a
- fused-projectsThe canonical end-to-end guide for an agent driving Fused — pick an environment, create a project, decompose a
- fused-setupStep-by-step guide for installing and setting up fused for the first time, including AWS credential checks, de
- fused-storageThe fused storage and secrets MCP tools — inspecting cloud-native datasets and managing secrets. Use when find
- fused-udfsComprehensive guide for writing Fused User Defined Functions (UDFs). Use when helping users create, optimize,
- fused-verifySecurity scanning, testing, and correctness validation for code running in openfused. Use when writing or revi
- fused-widgetsAuthoring and previewing JSON-UI widgets as the response of running a project — the py-UDF-computes → json-wid
- fusengine-brainstormingUse when creating a feature/component or adding functionality. Fires BEFORE APEX Analyze to refine requirement
- fusengine-design-reviewUse when a design deliverable is about to be reported done — the final quality gate after design-motion or a m
- fusengine-design-systemUse when starting any design task, before choosing or auditing a color/type/spacing token or writing design-sy
- fusengine-prompt-libraryUse when looking for a ready-made agent or task template (code review, support, data analysis, translation, ex
- fusengine-researchUse when researching documentation, best practices, or complex technical investigations -- Context7 + Exa + Se
- fusengine-skill-creatorUse when creating new skills, restructuring existing skills, or improving skill documentation.
- fusengine-tddUse when writing production code that needs tests -- new features, bug fixes, refactoring. Enforces RED-GREEN-
- fusionMulti-model generation — run a task through several models (Claude + Codex/ChatGPT + Gemini) and synthesize th
- fusion-hcm-mcp-serverOpen-source, write-capable MCP server for Oracle Fusion HCM. Safe by default. Unofficial.
- fusion-mcpLocal Fusion MCP: panel->judge->synthesis on the Claude CLI subscription, no OpenRouter.
- fusionauth-webhooksReceive and verify FusionAuth webhooks. Use when setting up FusionAuth webhook handlers, debugging JWT signatu
- futpicks-mcpProbable football lineups with start probability and expected fantasy points, graded in public.
- futu-indicator-coder專門用於編寫富途牛牛 (Futu Niuniu) 或 Moomoo 指標程式碼的技能。當使用者要求「寫指標」、「富途腳本」、「通達信語法」或描述技術指標邏輯(如:均線交叉、布林帶突破)時使用。
- futurama-mcpFuturama character data. No key required.
- future-tokensEvery AI output has structural blind spots determined by the generation process itself. Future Tokens operatio
- futures-eod-price分页查询期货日终行情(开高低收/结算价/前结算价/涨跌额/成交量/成交额/持仓量)。用户提到「期货日终行情」「期货 EOD」「期货日线行情」「futures eod price」时使用。按交易所/合约/精确交易日或日期区
- futures-kline-intraday查询期货合约日内 1 分钟 K 线序列(开高低收/成交量/成交额/VWAP/持仓量/结算价/涨跌停价)。用户提到「期货日内K线」「期货分钟K线」「期货 1min K 线」「futures kline intraday」时
- futures-kline-latest查询期货合约最新一根 1 分钟 K 线(开高低收/成交量/成交额/VWAP/持仓量/结算价/涨跌停价)。用户提到「期货最新K线」「期货实时K线」「期货最新 1min」「futures kline latest」时使用。未
- futuresearch-mcpAI forecasting for your AI: probabilities, dates, and numbers with a public track record.
- futuristicForward-looking design with tech-inspired typography, modern layouts, and a sleek, innovation-driven aesthetic
- futuristic-tech-editorial-ppt-skillCreate or redesign PowerPoint decks in a high-end editorial futuristic tech magazine style: ultra clean white
- fuzzing-dictionaryFuzzing dictionaries guide fuzzers with domain-specific tokens. Use when fuzzing parsers, protocols, or format
- fuzzing-input-generatorGenerate randomized and edge-case inputs to detect unexpected failures, bugs, and security vulnerabilities thr
- fuzzing-obstaclesTechniques for patching code to overcome fuzzing obstacles. Use when checksums, global state, or other barrier
- fuzzy-fund-searchFuzzy matching techniques for finding hedge funds by name when exact names are unknown
- fuzzy-searchFuzzy string matching for fund names and stock CUSIPs using thefuzz library.
- fvm-flutter-releaseUse when initializing fvm in a Flutter project, pinning latest compatible Flutter SDK, or building and uploadi
- fw-context-mcpBuild-aware code intelligence for embedded C/C++ firmware — libclang, FTS5, call graphs, 33 tools
- fx-translation-advisorMulti-jurisdiction reference framework for foreign currency translation and remeasurement covering functional
- fxabsolute-mcpFive years of 1-minute forex, index and crypto candles, plus a live bridge to a trader's chart.
- fxrayPower Apps via pac: solutions, canvas Power Fx source, Dataverse metadata, FetchXML, gated imports.
- fy-agent-trellis-brainstormGuides collaborative requirements discovery before implementation. Creates task directory, seeds PRD, asks hig
- fyf-spec/Agent-collaboration-network-on-A2A-MCPSJTU CS3611 Computer Networking course project
- fyi.barcelona-rent/mcpOfficial Barcelona rent and sale prices by neighbourhood, from registered contracts.
- fyi.carbon/carbon-fyiVoluntary carbon market news and open carbon price data. Read-only, keyless.
- fyi.clearmarket/clearmarketReference data for prediction markets: graded resolution clarity, cross-venue links, provenance.
- fyi.contractors/contractorsUS contractors ranked by city permits, permit costs and timelines, solar and generator sizing.
- fyi.grip/arbiterDecision arbitration, action routing, workflow control, deployment remediation, persistent memory.
- fyi.iwant/iwantNo key needed. Search real products and live dealer inventory, price-check, keep standing wants.
- fyi.jotter/jotSave notes and conversation context from one AI assistant and load them into another.
- fyi.medrates/mcpSearch US hospital prices, compare costs, and find insurance-negotiated rates.
- fyi.mess/messInventory of your service accounts, kept current by your coding agents. Metadata only, no secrets.
- fyi.reviewtimes/review-timesLive review times for AI app stores: ChatGPT, Claude, Muse, Grok, Cursor. Check before you submit.
- fyi.rodin/rodinFind ~5 thinkers whose intellectual fingerprint matches a passage of text.
- fyi.whatsnew/changelogsChangelogs for apps, games and operating systems. Ask what shipped since the version you run.
- fyrebox-quiz-makerCreate, edit, and publish interactive quizzes, assessments, personality quizzes, and branching scenario games
- g-n-ration-de-script-powershell-pour-popup-l-gant-sans-moduleGénère des scripts PowerShell pour afficher des notifications popup élégantes et stylisées (style Windows) en
- g-n-ration-sql-ddl-depuis-description-de-sch-ma-textuelConvertit une description textuelle structurée d'un modèle de données (entités, associations, clés étrangères,
- g1joshi-argocdArgoCD GitOps continuous delivery for Kubernetes. Use for K8s GitOps.
- g1joshi-postgresqlPostgreSQL relational database with JSONB, CTEs, window functions, and extensions. Use for SQL queries.
- g1joshi-twelve-factorTwelve-factor app methodology. Use for cloud-native apps.
- ga4Query Google Analytics 4 (GA4) data via the Analytics Data API. Use when you need to pull website analytics li
- ga4-auditGoogle Analytics 4 configuration and data-quality audit — key events, data streams, custom dimensions, attribu
- ga4-bigquery-schemaGA4 BigQuery Export Schema Reference — complete field reference, nested structures, query patterns, and perfor
- ga4-eventsGA4 Event Implementation Reference — complete event taxonomy, parameter lists, implementation patterns (gtag.j
- ga4-measurement-planBuild a GA4 measurement plan from a site URL — event taxonomy, parameters, custom dimensions, and key events t
- ga4-monitorWeekly GA4 check — sessions, users, key-event conversions, revenue, channel mix — with week-over-week deltas a
- ga4-setupGa4 Setup — Skill especializada para ga4 setup
- gaasher-red-teamUse when the user wants to adversarially stress-test a guardrail, classifier, prompt, or API they own or are a
- gabrielkoerich-solana-devEnd-to-end Solana development playbook (Jan 2026). Prefer Solana Foundation framework-kit (@solana/client + @s
- gabrielmustiere-adrRédige un Architecture Decision Record (MADR léger) → `docs/adr/NNNN-slug.md` : contexte, drivers, options éca
- gabrielmustiere-commitCommit Conventional Commits v1.0.0 en français depuis le diff courant — analyse, génère `type(scope): sujet` (
- gabrielmustiere-feature-planConçoit techniquement une feature cadrée — architecture, modèle de données, intégrations, contrats d'API, stra
- gabrielmustiere-releaseCrée une release versionnée bout-en-bout — bump SemVer depuis Conventional Commits, met à jour `CHANGELOG.md`
- gabrielmustiere-reviewRelit un diff avant merge — sécurité (injections, secrets, droits), qualité, perf, conformité au `plan.md` (et
- gabrielmustiere-statusPoint de situation à la reprise d'un projet forge — stories en cours dans `docs/story/`, étape atteinte par ch
- gabrielmustiere-syncRéaligne la doc d'intention (`pitch.md`/`plan.md`) ET les documents projet (`vision.md`/`stack.md`/`product-ba
- gacela-project-prPush branch and create a PR with concise description and labels
- gadget-inc-ciDiagnoses and fixes CI failures and re-runs GitHub Actions jobs. Use when CI is failing, tests break in CI, li
- gadgethumans-api-hub-mcp334 free developer tools for AI agents. No API key needed.
- gadgethumans-mcp💰 Monetize 337 AI agent tools with x402 micropayments. Earn 19.8% affiliate revenue routing through our payme
- gadrielGadriel - Code-security CLI for AI-assisted development
- gaearon-addPerforms addition incorrectly
- gaff-checkIrish property due diligence: planning, prices, flood, radon, zoning, BER and crime context.
- gaganpasupuleti-brainstormingYou MUST use this before any creative work - creating features, building components, adding functionality, or
- gagelinkRiver level, streamflow, floods and basins from USGS, NOAA, Hub'Eau, UK Environment Agency, SWOT
- gaia-handoffGenerate a comprehensive GAIA session handoff document, accomplishments, decisions, current state, open questi
- gaia-pickupRestore context from the most recent GAIA session handoff and suggest the next action. Trigger on `/gaia-picku
- gaia-react-perfDiagnose React render performance by driving a micro-interaction, capturing real renders, and surfacing memo-d
- gaia-react-playwright-cliAutomates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the u
- gaia-react-release-notesMaintainer-only. Translate a version's GAIA CHANGELOG entries into plain-language public release notes for the
- gaia-react-tailwindPatterns and conventions for all Tailwind styling. Use this skill whenever writing Tailwind class names, combi
- gaia-react-tddTest-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using
- gaia-research-prPush committed changes and create a draft PR on GitHub. Use when you have staged changes ready to push and wan
- gaia-wikiGAIA wiki maintenance, sync, consolidate, lint. Runs the full chain with no sub-arg, or a single stage when na
- gainium-mcpMCP server for Gainium — manage trading bots, deals, and balances via AI assistants
- gakidoHigh-performance Python HTTP client with browser impersonation and anti-bot evasion. Use when the user needs t
- galelmalah-agent-browserDrive a real Chromium-based browser from an agent loop. Use when a task needs to navigate web pages, fill form
- galleryCreate photo galleries with AI-assisted layout curation. Orchestrates atomic scripts and sub-agents. Use when
- gallery-scraperBulk download images from login-protected gallery websites using an attached browser session. Use when asked t
- gallery.a1/a1-gallerySearch a curated gallery of real website designs by style, font, colour, section and technology.
- galls-lawApply Gall's Law when someone proposes building a complex system from scratch, planning a big-bang rewrite, de
- galvanizeTurn the chosen design into mobilized work — a brief, vertical slices with acceptance criteria, and agreed tes
- gam-seller-mcp-nodeGoverned MCP seller node: buyer agents discover inventory and register intents; no ad-server writes
- gambot-mcpSend WhatsApp messages & templates and manage CRM, leads & campaigns via the Gambot WhatsApp API.
- game-accessibility-specialistInvoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen
- game-aiAnalyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-
- game-analytics-setupInvoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, con
- game-architectREAD this skill when designing or planning any game system architecture — including combat, skills, AI, UI, mu
- game-art-directionDirect game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recogni
- game-art-directorInvoke when the user asks about art style, visual language, style guide, character design, environment art, UI
- game-asset-generatorDeterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix s
- game-assets-memory管理游戏资源与内存时使用。加载/卸载、图集、包体、泄漏防治。
- game-audio-directorInvoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio,
- game-audio-guideGuides implementation of custom Wwise or FMOD DSP plugins from scratch — effect, source, and mixer plugin type
- game-audio-reviewReviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware
- game-balance-checkInvoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluat
- game-brainstormInvoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a n
- game-buildBuild the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BR
- game-builderConvert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Ph
- game-changing-featuresFind 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking,
- game-character-spritesA curated guide to convention files AI agents read, write, and act on: AGENTS.md, CLAUDE.md, SKILL.md, llms.tx
- game-ci-pipelineInvoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Stea
- game-code-reviewInvoke when the user wants a game-specific code review, architecture check, or technical analysis of game code
- game-conceptDesign game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different dir
- game-concept-architect将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gat
- game-creative-directorInvoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decis
- game-designGame design — GDD, game systems, balance, engagement loops. Apply when designing mechanics and systems and whe
- game-design-attribution-auditAudit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome th
- game-design-bartle-archetype-auditAudit a game, feature, event, progression system, social system, live-ops loop, or onboarding flow through the
- game-design-big-five-personality-auditAudit a game, feature, progression system, social system, live-ops loop, onboarding flow, monetization surface
- game-design-book-translator用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use
- game-design-brainstorm-methodsApply established brainstorming and ideation methodologies to game design problems, features, systems, UX flow
- game-design-core-loop-extractorExtract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, re
- game-design-creative-unblockerBreak game design creative block with oblique prompts, sideways reframing, and deliberately non-linear workflo
- game-design-design-pillars-extractorExtract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actual
- game-design-emotional-canvasDefine, refine, and evaluate the emotional identity, feeling, atmosphere, and vibe of a game, feature, event,
- game-design-failure-loop-auditAudit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression ga
- game-design-fairness-frustration-auditAudit a game, feature, failure loop, combat encounter, reward system, progression wall, or high-variance mecha
- game-design-fantasy-extractorExtract the core player fantasy from a game, feature, loop, or pitch based on what the design actually lets th
- game-design-feature-prioritizationPrioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and r
- game-design-five-optionsGenerate and compare at least five game design solution options for a feature, system, UX issue, live-ops prob
- game-design-flow-auditAudit a game, feature, level sequence, combat loop, progression curve, onboarding path, event structure, or re
- game-design-fogg-behavior-auditAudit a game feature, flow, event, onboarding step, progression action, monetization surface, retention mechan
- game-design-friction-journey-auditAudit a game, feature flow, economy path, onboarding journey, progression chain, or live-ops loop for friction
- game-design-ftue-hero-journey-auditAudit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when r
- game-design-fundamentalsThe foundational design discipline — the spine the rest of the pack cross-links to. Use when judging whether a
- game-design-goal-density-and-immediacy-auditAudit a game, feature, progression loop, return-player experience, metagame layer, or session structure for de
- game-design-goal-framingTurn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success
- game-design-granular-player-motivation-auditAudit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding f
- game-design-grow-designEvaluate game features, feature pitches, live-ops ideas, UX changes, economy changes, roadmap choices, retenti
- game-design-ideal-outcome-backcastingStart from the ideal player-facing result and work backward to the design steps, systems, and decisions requir
- game-design-kpi-coverage-auditAudit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality
- game-design-leaderboard-auditAudit an existing leaderboard or competitive ranking system in a game for stagnation risk, scale problems, goa
- game-design-leaderboard-builderDesign a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group struc
- game-design-molyneux-lensStress-test a game concept, feature, system, or pitch through a deliberately provocative, ambition-seeking des
- game-design-multiplayer-feature-auditAudit a game, feature, live-ops layer, social system, or multiplayer concept for the quality and fit of its so
- game-design-novelty-spectrum-auditEvaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between
- game-design-one-page-design-docCreate a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a
- game-design-one-thing-to-removeIdentify the single highest-leverage thing to remove from a game design, feature, system, UX flow, pitch, road
- game-design-option-generationGenerate multiple game design solution paths before committing to one direction. Use when a feature, live-ops
- game-design-peak-end-auditAudit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience th
- game-design-perceived-randomness-auditAudit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertain
- game-design-pitch-deck-auditAudit a video game pitch deck, publisher deck, funding deck, or investor-facing game presentation for clarity,
- game-design-player-motivation-auditAudit a game, feature, live-ops system, progression loop, social feature, or monetization surface using a Self
- game-design-player-need-satisfaction-auditAudit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow,
- game-design-player-persona-extractorExtract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on
- game-design-player-perspective-reframeReframe a player's current situation to reveal new meaning, goals, roles, or playstyles without changing the u
- game-design-player-segment-perception-auditAudit a game feature, live update, roadmap item, event, or content drop by how different player segments are l
- game-design-player-values-mapperInfer a player's underlying values and motivational priorities from behavior, then translate those into design
- game-design-premium-pass-auditAudit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progres
- game-design-processThe orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making
- game-design-proposal-writer将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创
- game-design-prosocial-session-chaptersDesign or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model bui
- game-design-prototype-intent-auditAudit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the proto
- game-design-prototyping-companionTrack game design prototype ideas, branching outcomes, dead ends, baselines, and next experiments, and optiona
- game-design-reviewInvoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency c
- game-design-roadblock-reframingReframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective
- game-design-smart-goal-auditAudit game design goals, feature objectives, OKRs, initiative aims, or any stated design intent against the SM
- game-design-social-satisfaction-matrixEvaluate a game's social features and multiplayer elements by their potential to create social satisfaction ve
- game-design-source-curator用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务
- game-design-systematizing-empathizing-auditEvaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or desig
- game-design-thinking-fast-and-slow-auditAudit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through th
- game-design-transformative-reuseSolve game design problems by adapting, extending, recombining, or retuning what already exists instead of inv
- game-design-unknown-unknowns-prototypingDetect unknown unknowns in game design and decide what to prototype before committing to production. Use when
- game-design-zeigarnik-effect-auditAudit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop t
- game-designerUse when designing game feel, player feedback systems, or when creating animations that enhance gameplay and p
- game-dev-budget-estimatorHelp a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target
- game-dev-first-stepsHelp a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone as
- game-dev-team-gapHelp a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a
- game-dev-time-estimatorHelp a beginner or early-stage game team estimate the likely development time for a game concept based on scop
- game-developerUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Inv
- game-developmentACOS game development intelligence for high-quality browser game design and implementation.
- game-economyAnalyze in-game economy systems including soft and hard currency source-sink balance, inflation projection mod
- game-economy-designerInvoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink
- game-experience-analyzer用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。
- game-experience-density-optimizer当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveo
- game-feelGame feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers,
- game-feel-and-juiceUse when designing, tuning, or reviewing the moment-to-moment feel of ANY action in ANY genre — responsiveness
- game-gdd-authorInvoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar al
- game-godot-specialistInvoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, sh
- game-image-generation-rulesPlan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development th
- game-jamPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and subm
- game-jam-modeInvoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam
- game-launchInvoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no
- game-localization-managerInvoke when the user asks about localization, translation, i18n, internationalization, string extraction, cult
- game-market-researchConduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend d
- game-math写移动/碰撞/相机等游戏逻辑时使用。向量、插值、帧率无关。
- game-monetizationAnalyze game monetization implementations including IAP purchase flow and server-side receipt validation, ad m
- game-narrative-directorInvoke when the user asks about story structure, branching narrative, dialogue systems, world-building, charac
- game-netcode写多人/联网游戏时使用。同步模型、延迟、断线、防作弊。
- game-networking-guideUse when architecting real-time multiplayer networking for a game or simulation engine: client/server vs peer
- game-performance优化游戏性能时使用。帧率、GC、Draw Call、对象池、分帧的通用规范。
- game-pipelineGame lifecycle orchestrator: scaffold, assets, audio, QA, deploy.
- game-playtestInvoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observat
- game-postmortemRun a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git his
- game-producerInvoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, schedu
- game-prototypeInvoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven dev
- game-qaVerify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering,
- game-qa-leadInvoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, rele
- game-recap-generatorConvert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, b
- game-retrospectiveRun a game development post-mortem rooted in the GDC tradition. Triggers on: "retrospective", "retro", "post-m
- game-reverse-documentGenerate documentation from existing code or prototypes. Triggers on: "document this", "reverse document", "ge
- game-scope-checkEvaluate project scope against timeline and resources. Triggers on: "scope creep", "feature list", "can we fit
- game-sprint-planInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a s
- game-sprite-pipelineAI sprite generation: portraits, idle loops, animated sheets via Codex/Nano Banana. Per-row generation, animat
- game-startInvoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing c
- game-strategy-simulatorWhat-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, r
- game-team-orchestratorCoordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on
- game-technical-directorInvoke when the user asks about game architecture, engine selection, performance budgets, technical debt, buil
- game-theoristGame theory for strategy, negotiation, pricing, and competitive decisions. AI skill for Claude Code, Cursor, W
- game-tutorialAudits, adds, or reworks a game's first-time-player tutorial. Use when players cannot identify the controls, g
- game-ui-uxDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive
- game-unity-specialistInvoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, U
- game-unreal-specialistInvoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen,
- game-ux-designerInvoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usabi
- game-world-designDesign game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the pla
- gamebanana-mcpUse this MCP server to GameBanana, the game mods database. Search mods by game, browse mod...
- gamedev-art-bibleGuided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset
- gamedev-balance-checkAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degen
- gamedev-brainstormGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio
- gamedev-code-reviewPerforms an architectural and quality code review on a specified file or set of files. Checks for coding stand
- gamedev-design-reviewReviews a game design document for completeness, internal consistency, implementability, and adherence to proj
- gamedev-estimateEstimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a
- gamedev-godotCreates Godot games from empty project to exported build. Use when starting, building, validating, or shipping
- gamedev-hotfixEmergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, t
- gamedev-map-systemsDecompose a game concept into individual systems, map dependencies, prioritize design order, and create the sy
- gamedev-perf-profileStructured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates opt
- gamedev-prototypeRapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces th
- gamedev-release-checklistGenerates a comprehensive pre-release validation checklist covering build verification, certification requirem
- gamedev-retrospectiveGenerates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. P
- gamedev-robloxCreates Roblox experiences from empty Studio place to published world. Use when starting, building, validating